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WHAT I'M DOIN'

FIRST DECIDE if you want to do any of these badges or activities. If so, tell Mr. Trejo asap so he can enter your name in the lottery.

  • Climbing Crew [Age 13+] - 9:15am – 12:00noon OR 2:00 – 5:00pm
  • COPE Crew [Age 13+] - 9:15am – 12:00noon
  • Endurance Crew [Age 13+] - 9:15am – 5:00pm (meals will be eaten with the crew) 

  • Space Exploration MB [Any Age] 9:15-10:30am OR 10:40am-12:00noon
  • Chemistry MB [Recommend Age 13+] - 2:00-3:20pm
  • Electronics MB [Recommend Age 13+] - 3:305:00pm
  • Robotics MB [Recommend Age 14+] - 10:40am-12:00noon AND 2:00-3:20pm (YOU HAVE TO DO BOTH TIME SLOTS)
  • Plumbing MB [Age 14+] - 9:15-10:30am
  • Home Repair MB [Age 14+] - 10:40am-12:00noon
  • Landscape Architecture MB [Recommend Age 13+] - 10:40am-12:00noon
  • Woodworking MB [Age 14+] - 2:00-3:55pm
  • Automotive Maintenance MB [Age 14+] - 3:30-5:00pm
  • Animation MB [Recommend Age 13+] - 9:15-10:05am OR 3:00-4:00pm
  • Movie Making MB [Recommend Age 13+] - 10:10-11:00am OR 4:00-5:00pm
  • Digital Technology MB [Recommend Age 12+] - 11:05am-12:00noon
  • Graphic Arts MB [Recommend Age 13+] - 2:00-3:00pm
  • Cooking MB - 9:15-10:05am OR 11:05am-noon OR 4:00-5:00pm - Recommended Age 14+
If so, tell Mr. Trejo you want to register for these ASAP. For these badges a lottery is conducted before each week of camp, randomly selecting participants for each activity. Confirmation emails will be sent to everyone, informing them if they did/did not secure a spot.  If the capacity is not reached, all participants will secure a spot, and additional campers may sign up upon arrival.

Do you want to do any of these badges or activities?  If so, tell Mr. Trejo asap so he can register you.

    • Discover SCUBA $10 - Tuesday 7:30pm OR Thursday 7:30pm - Any Age
    • SCUBA BSA $45 - Tuesday 5:45pm – 7:30pm OR Thursday 5:45pm – 7:30pm - Any Age
    • Horsemanship MB $65 - Monday, Wednesday, AND Friday 2:00pm – 6:00pm - Age 12+
    • CPR $40 - Tuesday 7:15pm – 9:30pm (overflow to Thursday or Friday night) - Any Age

    These badges and activities cost extra and are reserved on a first come, first served basis.  Those who pay first will get the available spots so tell Mr. Trejo you want to register for these ASAP.

      https://drive.google.com/file/d/0B6Z7rYlHcWodZUNRVDV0U2xLM1U/view
      First Year Scouts
      finishing 5th grade will be in the all-day Dan Beard Program, but they can still choose some optional evening merit badges or activities.  We'll be making suggestions to them at camp depending on how much down time they want, what the weather is like, and how much we have going on in our campsite.


      Second Year and Up Scouts should create a schedule listing all the badges and activities they want to accomplish.  We think it's best for you to PRINT OUT the Master Schedule, then look at the List of Merit Badges and Prerequisites (online on in print). Finally, take a look at the Evening Schedule for things you may want to do at night.

          1. MASTER SCHEDULE HERE

          2. LIST OF MERIT BADGES AND PREREQUISITES HERE

          3. EVENING SCHEDULE HERE

          4. [You can also look at OSR's WEBLIST OF ALL PROGRAMS]
      • All Scouts must have a full morning schedule of either
        • three one-hour classes/activities,
        • two 1.5 hour classes,
        • or one 1 hour + one 1.5 hour

      • You should have at least one scheduled activity in the afternoon (whether that's one hour, 1.5 hours, or more) - you may leave open time slots to relax, work on the Troop 98 boat, work on your own advancement in our campsite, etc.
      • We will recheck each Scout's plan upon arrival and make adjustments if necessary.  
      • Scouts attempting to take a merit badge that has limited space (like Photography) or has a strict age requirement that you need an exception for (like science badges or Climbing) should have a backup merit badge selected in case they don't get in.
      EVENING SCHEDULE
      Your individual schedule should look something like this (with the merit badges and activities you choose, of course):

       

       Time

      Monday

       Tuesday

       Wednesday

       Thursday

       Friday

       9:15

       Env Sci.

        Env Sci.

        Env Sci.

        Env Sci.

        Env Sci.

       10:10

       Basketry

       Basketry

       Basketry

       Basketry

       Basketry

       11:05

       Art

       Art

       Art

       Art

       Art

       NOON

      SIESTA

       

       

       

       

       2:00

       First Aid

        First Aid

        First Aid

        First Aid

        First Aid

       3:00

       1st Aid (to 3:30)

        1st Aid (to 3:30)

        1st Aid (to 3:30)

        1st Aid (to 3:30)

        1st Aid (to 3:30)

       4:00

       Energy

       Energy

       Energy

       Energy

       Energy

       


      Most merit badges held during the day require you to go every day all week, except Handicraft badges which have one day of instruction and then flex time to complete the project.  You may want to make a list of the evening programs you want to do.  Most of those only require you to go one or two times.  We will also be working with some Scouts on Tenderfoot, Second Class, and First Class rank advancement in camp during the afternoon, practicing for the Air Band contest, or doing merit badge homework.  Maybe even a little hanging out.

      Make sure that you know if the badge you are attempting has any prerequisites (check the PREREQUISITES and WHAT TO BRING columns on the LIST OF MB's and PREREQUISITES
      ).  If you don't complete these before camp you'll only go home with a partial, not a completed merit badge.


      Some of the activities listed may require you to pay extra money (like Golf merit badge, Horsemanship merit badge, Discover SCUBA, or SCUBA BSA).  Make sure you read the details carefully and bring money to pay for the activity.  If transportation away from Ockanickon is required, please make sure you arrange this with your parents or another Scout and his parents.

       

       

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